So far everything works great but some options seem a bit buggy on my end, I hope this is the place to give feedback(note that I went from the latest public version of graphics mod to this one, all my saved profiles come from that version).
- The Sky options in Lighting seem to hate if I change the Environment lighting source, I normally use trilight and is defaulted to Skybox, when I try changing it the sky goes black, if I re select the sky type again everything I edited there is rested, but I think the trilight stays even tho it says it defaulted to Skybox again.
-If I save with any Sky option enabled it will not load correctly lighting seems wrong.
-Going to the antialiasing tab more than once during a session will cause the whole menu to go blank, all the text and stuff seems to get compressed on the top left corner.
-The new dithering shadows option seems to not activate when enabled I have to do it many times or go outside the menu and go in again an enable for it to work, and it will not load on save.
- A question/request, would it be possible to have the DOF and Bokeh effects to apply just to the background? so they don't get on the front, and we can blend the BG out(I know it can be done with the dof, but is really hard to keep the right distance and avoid affecting the really close objects).
-A small request, I really love the old NEXT-GEN Skin v1.8.5, the wet texture and the normal map, it would be really cool if you sell this skins but without the NEXT GEN textures that require the SSS options to be enabled, the ones that make them look black if you don't enable SSS, I guess is the "Subsurface albedo" one, I like how they look but the performance hit of enabling SSS is not worth it in my case, and I would really love to be able to use the skin on regular conditions.
HanmenCreator
Hi there!
Thank you for the feedback. Better if you find me in Discord so we can discuss some details about the bugs. I will take a look.
As for the requests, I have plans to add better DoF, I can't edit the current one.
About the skins - I highly not reccomend using Next Gen Shaders without SSS enabled. If you have performance problems - you should check some useful options in SSS tab:
1. Decrease the numbers of post-process iterations and shader iterations to minimum.
2. Increase the Downscale factor option to 2.0 - It will greatly increase performance.
The problem is
The wet texture from the old version of Next-Gen shaders is a bit different, and cannot be used as is in the new shaders.
2 comments
So far everything works great but some options seem a bit buggy on my end, I hope this is the place to give feedback(note that I went from the latest public version of graphics mod to this one, all my saved profiles come from that version). - The Sky options in Lighting seem to hate if I change the Environment lighting source, I normally use trilight and is defaulted to Skybox, when I try changing it the sky goes black, if I re select the sky type again everything I edited there is rested, but I think the trilight stays even tho it says it defaulted to Skybox again. -If I save with any Sky option enabled it will not load correctly lighting seems wrong. -Going to the antialiasing tab more than once during a session will cause the whole menu to go blank, all the text and stuff seems to get compressed on the top left corner. -The new dithering shadows option seems to not activate when enabled I have to do it many times or go outside the menu and go in again an enable for it to work, and it will not load on save. - A question/request, would it be possible to have the DOF and Bokeh effects to apply just to the background? so they don't get on the front, and we can blend the BG out(I know it can be done with the dof, but is really hard to keep the right distance and avoid affecting the really close objects). -A small request, I really love the old NEXT-GEN Skin v1.8.5, the wet texture and the normal map, it would be really cool if you sell this skins but without the NEXT GEN textures that require the SSS options to be enabled, the ones that make them look black if you don't enable SSS, I guess is the "Subsurface albedo" one, I like how they look but the performance hit of enabling SSS is not worth it in my case, and I would really love to be able to use the skin on regular conditions.
Hi there! Thank you for the feedback. Better if you find me in Discord so we can discuss some details about the bugs. I will take a look. As for the requests, I have plans to add better DoF, I can't edit the current one. About the skins - I highly not reccomend using Next Gen Shaders without SSS enabled. If you have performance problems - you should check some useful options in SSS tab: 1. Decrease the numbers of post-process iterations and shader iterations to minimum. 2. Increase the Downscale factor option to 2.0 - It will greatly increase performance. The problem is The wet texture from the old version of Next-Gen shaders is a bit different, and cannot be used as is in the new shaders.