Clothing Shaders for MatEditor v4.2
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Hanmen
This is All-In-One Mega shader with
AIT/Clothes True and AIT/Item shaders functionality.
FEATURES
- Deferred Rendering support. GTAO, SEGI, other screenspace effects that require Deferred Pass.
- Includes Iridescent effects, and also metallic/Specular workflow. Previously Iridescent shaders has been removed. Use this shader with a keyword IRIDESCENT_ON + SPECULARSETUP_ON.
- New Wetness function (ExGloss) with the HQ textures. Remember, that the wetness transparency relies on OcclusionMap alpha channel to work, not all clothing in the game actually has it. So if you want to add wetness transparency to the clothing, you need to bake it by yourself and then composite it to the OcclusionMap alpha channel.
- Working correctly with my Next-Gen Skin shaders shadowcasters. While vanilla AIT shaders do not casting shadows on NG shaders this shaders fixing this issue. For the Studio Items you can use Hanmen/Item shaders.
- Alpha Fresnel settings (Alpha shaders only).
HOW TO USE
- Place the zipmod inside Mods folder.
- In the Game or Studio use MaterialEditor to change the shaders.
CORRECT REPLACEMENT ORDER:
- AIT/Clothes True -> Hanmen/Clothes Cutoff
- AIT/Clothes True Alpha -> Hanmen/Clothes Alpha
- AIT/Clothes -> Hanmen/Item Cutoff (note that non True goes to Item)
- AIT/Clothes Alpha -> Hanmen/Item Alpha
- AIT/Accessory -> Hanmen/Item Cutoff
- AIT/Studioitem -> Hanmen/Item Cutoff
- Standard -> Hanmen/Item Cutoff
FOR MODDERS
Sources for Unity:
https://github.com/Hanmen-lab/HS2-AI-ASE-Shaders/tree/master/Shaders%20ASE
MAPPING
Size
11.4 MB
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